A downloadable game for Windows and macOS

By Cameron Vong, Nick DellAquilo, Justin Xiong, Justin Li

THE SPINE HAS BREACHED CONTAINMENT. THE SPINE HAS POSSESSED A BODY.  THE SPINE IS FLEEING THE CITY.

DEVLOG
VRTA/BRAE is a platformer with a spine. Inspired by run and gun style 16-bit games, created in 3 weeks, and polished for a midterm assignment. 

Sprites and visuals by Justin Xiong, Cameron Vong. Music / SFX by Cameron Vong. Level design and codebase by all members.


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Download
VRTABRAE Mac.app.zip 38 MB
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VRTABRAE Windows.zip 30 MB

Development log

Comments

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The art here is really good and pretty.  It took me a really long time to figure out that shoot was left control button and not left mouse click, but thats ok. Probably a skill issue with me not reading the tutorial properly. Obviously the music was top notch. Easily one of the best earworms of the decade with that 5 second loop that never ends. I'd zoom the camera out a bit so its easier to see where the next platform is, but its still really fun to control and play the game.

The animation for the player is amazing. The running, the skid-dash, the death effect. All blend in so nicely.

One thing that kind of put me off however was that the animation was so cool but most of the game play just involved jumping to other platforms. With this sort of animation I expected an action packed runner, but that wasn't the case.

Also sometimes there were unintended things happening (I randomly noclipped through some walls)

I really liked the direction for the art assets and animations. It really set this game apart from the others. The controls of the character could be improved. I got stuck on the sides of the platform a lot, and since there was no way to recover, I just kind of had to let go and die. The slide also didn't work for me most of the time. But otherwise, great game!

The art is absolutely fantastic. The movements look fluid and convey a lot of character (mainly 'coolness'). The heavily aliased pixel art backgrounds are also a very nice touch and give the game a vibe. It felt nice to control most of the time, but I did get stuck on walls a few times and falling despite just barely being close to the ground. The camera was also flipping back and forth and it was disorienting. Good game.

Great art and soundtrack. I think Level 3 could use a different one to make it stand out and the background staying static made it hard at times to tell what direction I was going. The sliding mechanic is cool but I found myself mostly jumping over or shooting enemies since they would be in the air or  I was on a short platform without much space to slide on. Some feedback about how long the invincibility lasts would be nice too since sometimes the sliding animation lasted a bit longer at times. I got stuck to the side of platforms a lot and since there's no way to recover from it I have to just let go and die which was annoying. Also shooting on moving platforms was weird since the platform would move faster than the bullet so I was able to pass and interact with it.

I love the art and animations of the characters. It would have been better to make the background move as well, as it is hard to tell whether the character is moving with the platform or not with the stationary background. Also, a short tutorial section of what each item does will be helpful. The music was catchy and matched the theme nicely. Great job!

The art and the animations for the game are nice. The third level does have a leap of faith section at the beginning when all the temporary platforms are gone, which makes it a little unforgiving to mess up at the start of the third level. Also I'm not sure if this is a Mac issue but slide input seems to be a bit unresponsive when testing it.

The art is amazing and music is good but it's jarring hearing it on loop. The player being damaged and some inputs were a bit late. It could be matched up better with input so the player can learn better. It currently feels a bit upredictable or "the game is just like that". Other than that, it's really fun and well done.

The death screen art is really nice but the buttons are a little hard to see. I clicked retry and it quit the game. I'm guessing there were buttons under the "Retry?" word art. The camera flip when moving the player can also be a bit disorienting so I wish it wasn't as rapid. Also for checkpoints, some indication that the checkpoint was activated would give players better feedback that the object was a checkpoint. Otherwise a great game!

The sprite designs are really cool, and nice work on the animations. Good job making the music yourself instead of using a sample. However, the looping of the five seconds felt really repetitive after a while. The slide mechanic also looked pretty sick. Another minor problem was that some of the sounds felt delayed, and better timing on the feedback would probably fix this problem.

The aesthetic and pixel art was really cool. To be honest, the controls were a little tough to remember and some of the platforming mechanics could have been refined a bit more, but the level design was still cool. The music was nice for the first 5 seconds, but then I felt like I was about to go crazy with the constant looping. I really respect that you made the music yourself, but next time I would like to ask your team to make at least a longer loop so the music doesn't start to get annoying. Other than that though, this was a great game.

Love the graphics and color scheme. I think the animations all flow really well but sometimes I would run into issues with landing a lot of the jumps since the jumping felt a little unnatural. I would recommend increasing the speed of the player to make the jumping and platforming a bit more consistent.

I really like the animation and the health bar. I think the camera can be a little more centered with the player. Also, it's hard to remember all the controls at the start, so maybe introducing shooting and jump with more of a tutorial beginning would be nice as well. 

I really like the animations of the player character. I definitely remember the music from the demo during class and its very cool but also starts driving me insane after the two minute mark. The instructions say that shoot is M1 but it seems to be bound to control instead. I feel like the virtual cam prediction can be a little lower since the player doesn't move that fast and the player often needs to go back and forth which ended up making me feel a little sick after playing.

The assets and animation in the game are really well done. I like the color palette and the fighting mechanism that was implemented. I think it'd be nice to have a tutorial stage (or something along the lines) so players can be introduced to the controls and UI and get used to them.