PreRelease - The deadline approaches


Things are moving along for our release on December 9th. Currently putting the finishing touches on scene transitions and overall gameplay, but we're very excited with what we've been able to do.

So far, we've been working hard on visuals, levels, and creating an authentic player experience.  We've been playing on both Unity player and iPhone to make sure we're as covered as possible. Super stoked about how the joystick works. 

Moe has been working on a custom framework to allow easier updates from player and bosses. Bunny is its name, and we're just as hyped as you are to see it in action. 

Cameron has been spearheading a lot of the visual direction and playtesting on iPhone, as well as making the nifty beats in the background.

Justin has been crushing it with the spritework, as well as architecting the game feel and animations.

Here's some pictures of what we've been working on.


Notes:
Music is similar to VRTA/BRAE. Get your ears ready.
Hope you enjoy boss fights.
Timing is everything.

Get ready.

Get CH4NGELING

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